It means given to long words — and that's the whole game.
The longer your word, the more every letter is worth.
Build long, and rare letters explode in value.
One idea drives everything: longer words win. Two-letter dump shots like ZA and QI — the bread and butter of other classic word games — are no longer killer moves here. Every rule below pushes you toward longer, richer words.
Every tile has a base value. Common letters are cheap, useful letters cost more. A blank tile is worth 0.
Add up the raw letter values, then multiply by a length bonus that grows with every tile past two. Short words get no bonus; long words get a lot.
| Length | Multiplier |
|---|---|
| 2 letters | ×1.00 |
| 3 letters | ×1.50 |
| 4 letters | ×2.00 |
| 5 letters | ×2.50 |
| 6 letters | ×3.00 |
| 7+ letters | keeps climbing, up to ×8.50 |
QI is 5 raw, ×1.00 = 5. QUARTER is 10 raw, ×3.50 = 35. Same Q, far more value.
The board's coloured squares work the standard way, but only count for tiles you place this turn — never for letters already on the board.
DL / TL double or triple that one letter's value. DW / TW double or triple the whole word's total. If you cover two word squares, the multipliers stack.
Premiums apply before the length bonus, so a triple-word square on a long word is enormous.
In other classic word games, the obscure two-letter plays — ZA, QI, XU, JO — are the cheap-win exploit. Almost nobody uses these words in daily life, yet a Q or Z worth 8–10 points lets you cash in a tiny play for a big score and dodge the long-word game entirely.
This system shuts that down. Z Q X J are flattened to a base of 4, so those two-letter plays land at just 5 points each — barely worth the turn.
The reward moves to where the rare letter does real work, inside a long word:
| Play | Score |
|---|---|
| QI · ZA · XU · JO | 5 |
| ZANIER | 27 |
| QUIVER | 36 |
| JOINERY | 46 |
| JUKEBOX | 67 |
Same rare tile, up to 13× the points — the length bonus, not the letter, is where the game is won.
Pluralizing a long word already on the board — adding a lone S to DUPLICATE to make DUPLICATES — used to be a free mega-score. You didn't build the word, so you don't get its length bonus.
A single S added to the end of an existing word caps that word's length bonus at ×1.5, no matter how long the word is. A lone D (as in BAKE → BAKED) is dampened too, but more gently, at ×2.0.
| Play | Length bonus |
|---|---|
| DUPLICATE + S → DUPLICATES | ×1.5 (capped) |
| BAKE + D → BAKED | ×2.0 (capped) |
| SUPER placed whole | full ×2.5 |
The rule is narrow on purpose. It only fires when the S or D is the single new tile and sits at the end of the word. If your S or D is part of a longer word you lay down this turn, or it lands anywhere but the tail, you get the full length bonus. And any cross-word the tile forms always scores at its own full length.
Game mode
Each player for themselves.
How many players?
Standard 100-tile bag · local pass-and-play on this device
You'll go back to the home screen. This game won't be saved.
Hand it over, then tap when you're ready and the others aren't looking.
that isn't valid — and in hard mode that costs you. Turn missed. Tough shit. 🙂
The blank scores 0, but if you pick a rare letter it still triggers the seed multiplier.
You'll score nothing this turn and play moves to the next player. Good when your rack is stuck or you're waiting for a better spot.